artist writing/talks educator flaneuse bio

installations
debt reducer
climate shifts
whirl
search
dis-ease
eternal climb
Mnemonic Devices
- seesaw
- web game
- pendulum
REplay series
- rewind
- salteater
- eternal climb
- femme
- remember/ forget
dataskins
elusive climb
learning distance
replay
(travelcase
)
invertigo
traces
formfitting

web
POV
neighborhood watch
degree of difficulty
bowling alley
c0ding_tr1cks

vr
padded cell
apparitions
 
misc




 


I am fascinated by the stories we tell ourselves about our bodies and the technologies that increasingly mediate our experience of them. We use imaging technologies like photography, film, and video to help us remember. We leave traces in countless databases. Communications technologies extend our voices, eyes, hands, and 'presence' geographically and in realtime. Biotechnologies peer into us raising a host of important cultural questions. Various technologies of 'convenience' help us organize our lives, often disciplining our bodies to their configurations and leaving us tangled in the wires of their power needs. Often the speed of life via information technologies is too fast for actual bodies to keep up. My work looks to reveal aspects of such contemporary experience.

femme

I began as a sculptor who could program and edit video. I am equally comfortable in front of a computer, a camera, or in a shop. Over the years, my work has fused these elements into installations that incorporate combinations of video, objects, electronics, and computer controls. I now create environments where computer control is used to orchestrate a quasi-cinematic experience. Many of the objects/interfaces I think of as 'cinematic devices'.

My installations often resemble familiar spaces and objects at first glance. However, upon inspection, one sees that they have been skewed or queered in specific ways. Formally, the objects in the space are sculptural and often quite tactile or the imagery scratchy analog in character (often Super8 film). I juxtapose these three-dimensional forms and materials against ephemeral video projections or informational screens. In many cases, the interface between these disparate elements requires that the viewers engage their own body as the performer or operator of the piece. This strategy draws people in: they are familiar with the object, but don’t know how it operates in this new context and are now curious to figure it out. I see this moment of discovery as an opportunity for the audience to rediscover their physical body in an increasingly disembodied culture. In other cases, I let the information control the interface, making data more tangible and relating it to the physicality of the human body.

For a while I revisited childhood devices and games to explore a moment in our culture where we have been relearning patterns of social interaction via communications technologies. Part of that work and most of my work also involves a fascination with the social, technological, and psychological mechanisms of memory, so I often use video loops in various installation specific contexts. I am now intrigued by the endless personalized gadgets around us and cultural obsessions with youth, wealth, health, sexuality, and beauty. Currently I am building absurd sculptural devices of my own that will reflect the humor, perversity, anxiety, and social transformation that our cultural faith in such real devices and technologies represents.